Rectangle Hit Area

To set a rectangular hit are on the object, select the RECTANGLE option in the Shape parameter of the Hit Area section. It enables the Hit Area (Rectangle) section where you can set the position and size of the area:

Enable rectangle hit area

Also, you can change the values with the Edit Hit Area tool (I):

Changes rectangular hit area with the tool.

When you create a rectangle hit area, the scene compiler generates a code like this:

// eye
const eye = this.add.image(369, 277, "lance-overdose-loader-eye");
eye.setInteractive(
    new Phaser.Geom.Rectangle(17, 16, 90, 80),
    Phaser.Geom.Rectangle.Contains);